dimecres, de febrer 28, 2007

Games in education

As you probably know, I'm deeply involved in digging into the possibilities of 3D virtual games (Caspian Learning)...



...and virtual worlds (Second Life) in education.



We are going to hold a training session with catalan teachers and people from Caspian Learning in Barcelona in march. I'm sure we will end up with a highly successful outcome, and that will lead the way to a great number of 3D activities created by our teachers for our schools.

I also find amazing the massive amount of possibilities for education that Second Life contains, although it gives a different approach from Thinkingworlds: Secondlife is an open field of possibilities and variations. Too open I would say if there is not enough control or training for/from the teachers. Caspian Learning's Thinkingworlds is an environment that provides teachers with the possibility to create closed assets with no interference from the www.

Two lawns with different grass to tread... and believe me, both tempt you to walk barefoot!

Here's a video clip about games in education by the Orange County Department of Education's Educational Technology Group. They have given permission to post.

One of the interesting things commented in the video is the fact that educational institutions don't usually have cutting edge technology that allows end users (schools and students) to use cutting edge software. That would imply a drawback from the game designers' point of view, who are not very keen on stepping back in order to create software with a less sophisticated technology than the one used in commercial products. But the actual truth should make them consider the possibility of stepping back a little in order to create these products. Probably the great leap forward would come in no time, once they found out there's a market for that kind of materials.